Episode 2: 40k Tactics: The Take-All-Comers List
Some 40k players say that a take all comers list is impossible, but in this episode we discuss how you can build a winning list.
What is it and how do we define it?
- 40k is a game of matchups.
- A TAC list is designed to be flexible enough to perform the required roles in a 40k mission and be able to take on the variety of units you might see in a game.
- A TAC is like a swiss army knife; never don’t some kind of an answer, although it may not be optimal in some cases
A TAC has to have some kind of answer for a certain groups of enemies.
- Heavy infantry (3+ and 2+)
- Light Armor
- Light infantry (horde)
- Heavy Armor (13+), super heavy vehicles
- Monstrous Creatures
- Gargantuan Creatures
A TAC has to have an answer for types of army lists
- Drop pod army
- Null Deploy
- Flier heavy
- Assault heavy
- Death Stars
- Shoot/Scoot or Run and Gun
You will have to sit down with your army to come up with an answer, or accept the “hole” in your list.
You always need to have a plan for how to win the mission.
You need some kind of board control and presence.
Assault is usually never ignored.
A hammer unit is nearly required.