Episode 35: Imperial and Renegade Knights
In this episode, we talk about knights, both Imperial and Renegade. If you have ever thought of running knights in your list, or even starting an all knight army, this podcast is for you. We talk about the story and background of the knights, the models and aesthetics, how the different variants function in the game, and how they can make their way into your lists.
Show Notes
A brief history of knights.
Core concept of Imperial/Renegade Knights
WS4, BS4, S10, AV 13, 12, 12, I4, A3, HP6 Super Heavy Walker
Imperial/Renegade Knight weapons
Heavy StubberMelta Gun, Heavy Flamer
Close combat weapons:
- Reaper chainsword
- Thunderstike Gauntlet
Ranged weapons:
- Carapace: Iron storm missiles, Icarus Autocannon, Stormspear Rocket pod
- Arms: Avenger Gatling cannon, Battle Cannon , Thermal Cannon
Variants
- Errant
- Paladin
- Warden
- Gallant
- Crusader
Renegade Knights: mix and match what you want!
Formations/Detachments
- Household Detachment
- Oathsworn Detachment
- Exalted court
- Baronial court
- Tripartite Lance
Forgeworld knights
Cerastus knights (flank speed, 3d6” run)
- Cerastus Archeron
- Cerastus Castigator
- Cerastus Lancer
- Cerastus Atrapos
Questorius Knight Magaera
Benefits and weaknesses of knights
Getting started with and how to play knights
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Especially once the knights begin blasting chunks from each other and you have to work around your slowly diminishing capabilities.