In this episode, we talk about Skitarii, part one of our podcast about the armies of the Mechanicum. If you have ever thought of running Skitarii or a War Convocation, or play against them, this is the podcast for you! We are going to talk about the story and background of the Skitarii, the models and aesthetics, how the different units function in the game, and how they work on the table.
A brief history of the Mechanicum and Skitarii.
Their models and aesthetics.
Skitarii Army rules
Infantry have FNP (6+ for troops, 5+ for elites), 4+ and 6++, and T3.
Dunestrider rule: +3” move, run, charge
- +1 BS or +1 WS
- +2 BS (-1 WS) or +2 WS (-1BS)
- +3 BS (-2 WS) or +3 WS (-2 BS)
No access to vehicles or transports aside from Battle Brothers.
- Arc Rifle
- Transuranic Arquebus
- Plasma Caliver
- Enhanced Data Tether
Special Issue Wargear
- Refractor Field
- Conversion field
- Digital weapons
How best to kit out and play the Infantry?
- Onager Dunecrawlers
How best to kit out and play the walkers? What upgrades to get?
Relics and Formations
Getting started with Skitarii
Tips and tricks for playing Skitarii