In this episode, we talk about how to run non-competitive 40k events. The two main types are friendly or casual and narrative. We will talk about both one-time events and leagues and how you can get the most out of running them.
In this episode, we talk about how to build a competitive list. We are going to focus on building a list for ITC events, but it’s applicable for any competitive lists. We will talk about the important things to have in a list and the kind of things you need to have an answer for. We also talk about some ways to play to win in a competitive event.
In this episode, we finish up our discussion of the psychic phase in 40k. We cover the codex specific powers, independent characters, and special psychic formations for Space Marines, Eldar, Demons, Chaos Space Marines, Tyranids.
The first episode of a two part series on the Psychic Phase in Warhammer 40k. We talk about what psychic powers can do for your army. We “mathhammer” the psychic phase and we talk about the psychic powers in the main rule book.
In this episode, we conclude our discussion on the Tau Empire in 40k. We talk list building and tactics and we each come up with a list that we find interesting.
In this episode, we bring you another Warhammer 40K army review: the Tau Empire! In part 1, was talk about the army and how units function in the game. If you have ever thought of starting a Tau army, this podcast is for you!
In this episode, we talk about how to be a good sport when playing Warhammer 40k. We discuss why it can be a problem in 40k and some of the do’s and dont’s when playing. We also give you some...
In part two of our discussion on Eldar, we talk list building and tactics with Eldar, Dark Eldar, Corsairs and Harlequins. We also discuss how to get started and why we love all things Eldar!
Our longest podcast yet, and its only part ! In this episode, we talk Eldar. Craftworld, Dark Eldar, Harlequins, and Corsairs. If you have ever thought of starting an Eldar army, this podcast is for you!
In this episode, we talk about the concept of “force protection,” or how to keep your models alive long enough to accomplish their mission. We also talk about when to protect and when its OK to lose units.