In this episode, we talk about playing with Titanic units in 40k. Many events have banned all units above a power level of 31, but how necessary is this? We talk about all of the units that would be banned and evaluate it for durability and lethality to see how good they are and if these units have a place in a 2000 point Matched Play game.
In this episode, we talk to Mitch Pelham, a top ranked ITC player who took 2nd at the Bay Area Open. We discuss his experience playing in a major tournament and the list elements and tactics that work well in New 40K. We also discuss how to survive two days of gaming and the importance of good sportsmanship and being a fun and fair opponent.
In this episode, we talk about Warhammer 40K Titans. We discuss why you would want to own one, each of the titans available through Forgeworld, and playing them in games of Warhammer 40K. We also talk about purchasing and building these huge models and what to do when this kit arrives at your door. Our special guest is Nick Broussard, who helps to run the Titan Owners Club.
In this episode, we interview Zach Becker from Warhammer-tactics.com to talk about tactics in the new edition of Warhammer 40K. Zach was one of the play testers of the new edition, so he has a lot of good insight into playing the game.
In this episode, we finish our discussion of the history of Warhammer 40k by talking about New 40k. Rather than simply talk about the changes, we wanted to discuss this new edition in the context of what has come before it. Of course we will offer our own first impressions on this edition having played many games already. We will also talk about what you can look forward to from us as a result of this new edition of 40K.
In this this episode, we talk about the Boise Cup, the first New 40k GT in the ITC. We talk about how it was created, organized, and run by the TOs so you get an idea of what it takes to hold an event in your area. We also discuss how New 40K plays in a matched play environment and discuss the top 3 lists at the event.
In this episode, we discuss tables and terrain in 40k. This can make or break a game of 40k. When you attend events the most important thing players talk about is the terrain. Most tables don’t have enough. If you want to play a balanced and competitive game of 40k, you need to have the right terrain.
Tonight we are going to talk about adapting to change in Warhammer 40k, especially big change like an edition change. We discuss why change can be hard for 40k players, what are some things to remember when you are faced with change, and some specific things you can do to make the best of it.
In this episode, we conclude our history of 40K with a discussion of 6th and 7th edition. We discuss the changes to the gameplay and how 40k dramatically escalated with 6th and 7th edition. We also have an interview with Carl Tuttle of the Independent Characters podcast to talk about his personal history of 40k.
In this episode, we continue our discussion of the history of Warhammer 40k. We talk about the third, fourth and fifth editions of 40k and how the rules, gameplay, art and story evolved through these editions of the game. We also have an interview with Chris Morgan and Paul Murphy of the Forge the Narrative podcast to talk about their own history of 40k.