In this episode, we conclude our discussion of the Assault Phase in 40k. We talk math hammer and assault and how to figure out what your units should and should not assault. We also talk about how to build an effective assault unit.
Category: Be a Better Gamer
In this episode, we talk about the Assault Phase in 40k . In part one, we discuss why assault is an important part of every list, how to get into assault, what makes a good unit, and some tips and tricks for assault.
If you play 40k long enough you will have a difficult time with another player. What is the best way to deal with these situations?
In this episode, we discuss building and playing Space Marine Demi-Battle Companies, including the Dark Angels and new White Scars and Ravenguard.
In this episode, we are going to talk about shooting. We discuss the different types of firepower, how to “mathhammer,” and target prioritization.
In this podcast episode, we discuss movement, the most important phase of the game of 40k and one which sets you up for both shooting and assault.
What are the dos and donts of being someone other people like to play against? How can you avoid being called “TFG?”
40k is a social game, but even the best of us can act like immature jerks. How can you be a good sport and avoid being TFG (“That Effing Guy”)?
Deployment is the first step in the game and its critical to get it right. In this episode, we discuss deployment and how to get it right.
Every game has them, a set of unwritten rules of etiquette to follow. What are the rules for 40k? How many have you broken? Learn how to be a good sport and a better gamer by following our rules for 40k.