In this episode, we discuss knowing your opponent’s army. It’s always easier to play against an army you know really well. Most of us don’t know every army, unit or formation in the game. That is why it’s important to quickly find out as much about an opponent’s army as possible in that brief time when you trade army lists and get started on playing you game.
Category: Be a Better Tactician
In this episode, we talk about how to build a competitive list. We are going to focus on building a list for ITC events, but it’s applicable for any competitive lists. We will talk about the important things to have in a list and the kind of things you need to have an answer for. We also talk about some ways to play to win in a competitive event.
In this episode, we finish up our discussion of the psychic phase in 40k. We cover the codex specific powers, independent characters, and special psychic formations for Space Marines, Eldar, Demons, Chaos Space Marines, Tyranids.
The first episode of a two part series on the Psychic Phase in Warhammer 40k. We talk about what psychic powers can do for your army. We “mathhammer” the psychic phase and we talk about the psychic powers in the main rule book.
In this episode, we talk about the concept of “force protection,” or how to keep your models alive long enough to accomplish their mission. We also talk about when to protect and when its OK to lose units.
In this episode, we conclude our discussion of the Assault Phase in 40k. We talk math hammer and assault and how to figure out what your units should and should not assault. We also talk about how to build an effective assault unit.
In this episode, we talk about the Assault Phase in 40k . In part one, we discuss why assault is an important part of every list, how to get into assault, what makes a good unit, and some tips and tricks for assault.
In this episode, we discuss building and playing Space Marine Demi-Battle Companies, including the Dark Angels and new White Scars and Ravenguard.
In this episode, we are going to talk about shooting. We discuss the different types of firepower, how to “mathhammer,” and target prioritization.
In this podcast episode, we discuss movement, the most important phase of the game of 40k and one which sets you up for both shooting and assault.