In this episode, we talk about Mathhammer, which is using basic math to determine the offensive or defensive effectiveness of a particular unit in 40K. This is part 1 of a 2 part series. In part 1, we talk about the attack sequence and how to determine the probability of causing a wound. We then discuss the mechanics of the game that improve your odds, including re-rolls, modifiers, AP values, and volume of firepower. Finally we talk about variability and how randomness can impact your game plans.
Category: Be a Better Tactician
In this episode, we continue our discussion on Genestealer Cults. In part one, we talked about the history and lore of Genestealer cults, their army rules, the cult creeds, and getting started. In this episode, we will cover the units,...
In this episode, we talk about the psychic phase. We cover the rules and the probabilities behind casting psychic powers. We also talk about the various types of psychic powers and how you should use or plan for the psychic phase in your games. This is the final phase to be covered in our series of tactical podcasts.
In this episode, we talk with Brandon Grant about how to play Astra Militarum competitively, including the strengths and weaknesses of the army and some of the more powerful units. We then round out our discussion on how to get started with Astra Militarum.
In this episode, we talk about the Astra Militarum, or the Imperial Guard. In this first part of a two part podcast, we talk about the history of the Astra Militarum and an overview of how the army plays in 40K. We then discuss each of the regiments, including their history, rules, some interesting combinations, and units that play to their strengths.
In this episode, we talk about the Movement phase. This is another in our series of podcasts on Warhammer 40k tactics and the phases of the game. We start off with the mechanics of the movement phase and the impact of the different types of terrain on movement. We then talk about having a purpose for moving a unit, having a plan and thinking ahead, and movement with each of the different unit types.
In this episode, we talk about playing to the mission. In Warhammer 40k, killing units is not enough to win. Playing to the mission means never losing sight of what it takes to win the game. We talk briefly about our experience with the new Eternal War and Maelstrom missions, but we will focus mainly on the two major competitive mission formats in North America: ITC and Nova missions.
In this episode, we finish our discussion on Orks. In part 1, we talked about the history of Orks, the different clans, and our favorite Ork units. In part 2, we interview Richard Kilton, a longtime and top ranked Ork player about his experiences with Orks. We also discuss stratagems, psychic powers, relics and warlord traits. Finally, we talk about the Orks strengths on the tabletop, the weaknesses of Orks, and how to get started with the army
In this episode, we talk about Orks! Like most of our army reviews, this is a big topic, so we have broken this into two parts. In this first part, we talk about the story and background of Orks, each of the Ork clans, and our favorite units in the new codex. We also talk about our preparations to go to the Las Vegas Open 2019.
In this episode, we start our discussion of Imperial Knights. This is another two-part army episode. In part 1, we talk about the history of Imperial Knights and the different household traditions, relics, warlord traits, and stratagems. We also discuss each of the Imperial Knight units.