In this episode, we talk about what it means to play to the mission in Warhammer 40K. Tabling an opponent should never be your primary method to winning the game. We discuss the Eternal War and Maelstrom missions in the book as well as the ITC Combined Arms and Nova missions.
Category: Be a Better Gamer
In this episode, we talk about playing with Titanic units in 40k. Many events have banned all units above a power level of 31, but how necessary is this? We talk about all of the units that would be banned and evaluate it for durability and lethality to see how good they are and if these units have a place in a 2000 point Matched Play game.
In this episode, we talk to Mitch Pelham, a top ranked ITC player who took 2nd at the Bay Area Open. We discuss his experience playing in a major tournament and the list elements and tactics that work well in New 40K. We also discuss how to survive two days of gaming and the importance of good sportsmanship and being a fun and fair opponent.
In this episode, we interview Zach Becker from Warhammer-tactics.com to talk about tactics in the new edition of Warhammer 40K. Zach was one of the play testers of the new edition, so he has a lot of good insight into playing the game.
In this episode, we talk about the Cult Mechanicus, part two of our podcast about the armies of the Mechanicum or Omnissiah. If you have ever thought of running Cult Mechanicus or a War Convocation, or play against them, this is the podcast for you. We talk about the story and background of the Cult Mechanicus, the models and aesthetics, how the different units function in the game, and how they work on the table. Finally, we discuss the War Convocation, a great mixture of Cult Mechanicus and Skitarii.
In this episode, we talk about Skitarii, part one of our podcast about the armies of the Mechanicum. If you have ever thought of running Skitarrii or a War Convocation, or play against them, this is the podcast for you! We are going to talk about the story and background of the Skitarii, the models and aesthetics, how the different units function in the game, and how they work on the table.
In this episode, we talk about knights, both Imperial and Renegade. If you have ever thought of running knights in your list, or even starting an all knight army, this podcast is for you.
We talk about the story and background of the knights, the models and aesthetics, how the different variants function in the game, and how they can make their way into your lists.
In part two of our discussion of playing defense in 40K, we talk about surviving assault. We also discuss surviving alpha strike armies such as Space Marine Drop Pods and beta strike armies such as Genestealer Cult.
In this Episode, we talk about playing defense in the shooting phase. We discuss what you can do to ensure your units survive shooting during a game of 40k, including reserves, line of sight, cover, and psychic defense. We also talk about what to look for in the list building stage to beef up the defense of your army.
In this episode, we discuss knowing your opponent’s army. It’s always easier to play against an army you know really well. Most of us don’t know every army, unit or formation in the game. That is why it’s important to quickly find out as much about an opponent’s army as possible in that brief time when you trade army lists and get started on playing you game.