In this episode, we talk about the psychic phase. We cover the rules and the probabilities behind casting psychic powers. We also talk about the various types of psychic powers and how you should use or plan for the psychic phase in your games. This is the final phase to be covered in our series of tactical podcasts.
Category: Be a Better Gamer
In our latest episode, we talk about the three ways to play 40K with Lawrence from Tabletop Tactics. We discuss the differences between competitive, casual, and narrative play, including army lists, game play, missions and the overall purpose of each way to play. We also catch up with the latest from Tabletop Tactics and how they produce content that appeals to all styles of play.
In a very special 100th episode, we talk about why we play 40K with three prominent 40K pod casters: Paul from Forge the Narrative, Skarri from Skaredcast, and Val from 40K Stats Centre. We hear how they got started, their first armies, and their first game experiences. We talk about some of their best moments, some of their worst moments, and why 40K has become an important part of their lives.
In this episode, we talk about starting a Space Marine army. We cover the basic rules of marines and the format of the new codex and supplements. We then talk about picking a chapter and whether to collect “traditional” marines versus primaris marines. Finally, we discuss why we are all jumping on the Space Marine bandwagon and why right now is a good time to start a Space Marine army.
In this episode, we talk about casual and narrative play in 40K. We discuss the differences in army lists, play styles and player attitudes between casual, narrative and matched play and how you can ensure you get the 40K experience you really want to have. I have an interview Dave from Miniwargaming.com about their awesome new space and how MWG keeps the play casual. We also talk about how to run a casual event, and his upcoming event; Gorkamorka.
In this episode, we talk with Brandon Grant about how to play Astra Militarum competitively, including the strengths and weaknesses of the army and some of the more powerful units. We then round out our discussion on how to get started with Astra Militarum.
In this episode, we talk about the Astra Militarum, or the Imperial Guard. In this first part of a two part podcast, we talk about the history of the Astra Militarum and an overview of how the army plays in 40K. We then discuss each of the regiments, including their history, rules, some interesting combinations, and units that play to their strengths.
In this episode, we discuss overlooked units in 40K. These may be units that you don’t see or hear about very often or that have been dismissed online because they are not the most efficient choices. Whatever the case, we set out to come up with units that we think can serve a useful role in your army list. They may not be the best, but they are better than you think and if you love the model sometimes that is what counts.
In this episode, we talk about breaking out of a 40K hobby slump. No matter how much you love the hobby of 40K, there will be times when you lose your motivation to build and paint models, to play games, or to engage with the 40K community. Sometimes you might just be tired of one part of the hobby, others you might just feel like you need a break completely. It happens to all of us eventually and this episode is about what you can do to become inspired by the 40k hobby again.
In this episode, we talk about the Movement phase. This is another in our series of podcasts on Warhammer 40k tactics and the phases of the game. We start off with the mechanics of the movement phase and the impact of the different types of terrain on movement. We then talk about having a purpose for moving a unit, having a plan and thinking ahead, and movement with each of the different unit types.