Boise Invitational 2015 Day 1
All Boise Invitational players have placed very highly in tournaments this last year, but which one will take the top prize and be the best?
The Boise Invitational is a tournament made for the best of the best 40K players in the Treasure Valley. The players need to earn a slot to play in this event by placing in the top 3 at a local event in the last year. This means that only tournament placers will be participating in this event. This accomplished two goals. One: it gives those players a format to test their 40K playing skills with like minded players and two: it ensure that all players have a high level of skill in winning 40K tournaments.
The tournament follow the ITC FAQ and list building guidelines. It has become the prevalent format for the treasure valley area and we will adopt it moving forward for all future events.
Aaron is taking a full Space Marine Battle Company packed with Razorbacks with Lascannon/Plasma Gun turrets. He is using the White Scars Chapter tactics with Khan to give all around scout and hit and run. He’s backing it up with plenty of firepower from Thunderfire Cannons and Whirlwinds.
Andrew is taking a 5 Flyrant list with a very strong support in the form of Venomthopes, Genestealers for objective grabbing, and Lictors for guiding a Mawloc and spore mines into position. He will have lots of strength 6 shooting and some haywire in the form of electroshock grubbs to back it up.
Bill is taking a full Iron Hands battle company and will be taking advantage of the ITC ruling that iron hands vehicles get the “it will not die” rule. He has a mix of heavy weapons across 2 Devastator squads, 2 Dreadnoughts, and 7 Razorbacks. He is also sporting 7 Drop Pods and 3 Scout squads for deployment flexibility.
Evan is running four Flyrants armed with dual devourers and electroshock grubs back by a scythed Hierodule to bring some assault hitting power. For objective grabbing, he is using deep striking ripper swarms. Hopefully it will be enough to be able to deal with the 2 battle companies that will be present in the tournament.
Jamin is running a pure Dark Angels force consisting of a Ravenwing heavy CAD backed up by a Ravenwing support squadron and a Ravenwing silence squadron. Expect this army to be taking advantage of the re-roll jink saves as well as the Darkshroud. This will make for some very tough marines. He is also sporting a Ravenwing command squad lead by Sammael.
Josh’s list is a Tau gunline backed up by a Canoptek harvest formation. His Tau consist of two unit of Broadsides and a unit of Crisis suits. He has a “buffmander” with a batman belt to back up one of those firepower units. This list also has lots of durability built into it with a Riptide and all the Necron Wraiths.
Kyle has a Eldar CAD sporting Eldrad, support weapons, a Wraithknight, and a couple of Jetbike squads backed up by a Tau CAD sporting a large unit of Broadsides and 2 Riptides. This list is very durable but also has lots of firepower. His Wraithknight is packing the Ghostglaive and Scattershield
Lucas’ list is a imperial knight primary filled with Forgeworld knights backed up by an Eldar CAD with shuriken cannon bikes. His knights are the Archeron with the huge flamer, Castigator with the bolt cannon and the Lancer with a shock lance who will also be his warlord. All three knights are objective secured. His Eldar will have 3 squads of jet bikes with shuriken cannons and two crimson hunters for air supremacy.
Scott’s list is Craftworld Eldar CAD backed up by a Warhost. This list is interesting in that it is running a lot of War Walkers. The War Walkers are armed with a variety of weapons to hopefully be able to threaten any target. They will be backing a large contingent of jet bikes and a Wraithknight. He is also taking a Avatar of Khaine which will give his army some much needed assault support.
Seth is running the only Grey Knights in the invitational this year. He will being using two Dreadknights and 2 Storm Ravens to do some serious work. He is also backing the Grey Knights up with an allied detachment of Clan Raukaan and bringing a Drop Pod. Most likely he will be putting Grey Knight Purifiers in them which is a tried and true tactic. An interesting inclusion here is the Culexus Assassin. Hopefully it does not stomp on the psychic potential of the rest of this list but has a lot of potential to bring some good support.
Seth is running an interesting Lost and the Damned army with 2 groups of plague zombies. He also has some assault heat that he is bringing in the form of chaos Spawn, Khorne Hounds with a Herald of Khorne, and Belakor. For firepower, he has 2 Rapier Laser destroyer batteries and 2Wwyverns. To top it all off he has a void shield generator for extra added durability. This is a new army for the area that few have run so far. It will be interesting to see how it fares.
Zac’s list is a full War Convocation, which makes it a strong contender simply because it has so many free upgrades. Even weaker units start to perform very well when their upgrades cost nothing. This list is also supported by a Culexus Assassin to deal with the psychics that will be at the event.
The mission for Round 1 was ITC Scenario 1
Jamin’s Ravenwing versus Aaron’s White Scars
Final score: Aaron won 10-1
The Dark Angels did well, managing to finally kill all the Razorbacks by turn 4 while ignoring the Whirlwinds. The problem was that there were just too much stuff to kill! Aaron went second and targeted Jami’s objective secured units and was soon able to dictate objectives throughout the game to deny Jamin the Maelstrom objectives.
Evan’s Tyranids versus Scott’s Eldar
Final Score: Evan won 11-0
Scott could not deal with all the fliers, and Evan went second, so he could dictate the objectives every game turn. Flyrants systematically killed most of the Eldar army. The Hierodule did not do much, but it took up a board edge and was a presence on a chunk of the board.
Seth M versus Seth R
Final Score: Seth won 10-2
Seth R was able to score all objectives except big game hunter. His army had bodies everywhere and he had board control. Zombies were all over the objectives. Every turn another 10 zombies were on an objective, faster than they could be killed.
Bill versus Andrew
Final Score: Bill won 5-2
In what would become a theme for the event, there were too many marine bodies to kill. None of the Flyrants died, they flew around killing as much as they could, but cracking open the hulls and then killing the 5 man squad inside with Feel No Pain was too much.
Zac versus Josh
Final Score: Josh won 11-0
Josh was able to kill the knight on the first turn with Fusion guns. His wraiths attracted fire for 4 turns while his scarabs killed the assassin. The amount of Tau ignores cover firepower was too much for the T3 4+ Skitari.