How to be a good sport at 40k (Part 2)
What are the dos and donts of being someone other people like to play against? How can you avoid being called “TFG?”
If you read part 1 in our series, you know that the first step to not being a TFG is to understand the social contract and have a conversation with your opponent. You should both be on the same page with your lists and ready to play the mission you both agree too. Once you start playing, follow these dos and donts so that both you and your opponent have a fun experience.
Also, check out our 13 etiquette tips for 40k for even more on how to be someone people enjoy playing against.
Do give your opponent a chance to do something they missed.
It’s really easy to forget to do something in 40k. With so many units and so many special abilities, it’s likely that you or your opponent will forget to move, or cast powers, or shoot with something during the game. I’ve forgotten the psychic phase more times than I care do admit in my rush to shoot stuff. If your opponent forgets something and asks for a chance to do it, let them do it. This is especially true in the case of new players. Most opponents have a sense of what they can ask for and won’t abuse this. There are few things that give a case of the “feel bads” than If you deny them a chance to perform a missed action.
That said… you should not feel the need to do this more than a few times a game, even with new players. If someone is constantly forgetting something, they need to learn to remember in the future. The timing of remembering a missed action is important as well. If you are already moving units around and your opponent remembers that he forgot to cast psychic powers, its waaay too late at that point.
Don’t ask to do something you missed unless it’s minor.
In almost every game I play I will forget to do something. However, unless it is something very minor, such as forgetting a jet bike move or shooting with a smaller unit, I won’t ask to make this up. Some mistakes are more critical or substantial than others, and it’s not fair to put your opponent in a situation where they have to choose between being the bad guy by turning down your request or risk losing the game.
Do remind your opponent if you know they forgot something
If you know your opponent forgot something and that something could be critical to the game, it’s a sporting thing to remind them. It’s a way of avoiding the situation above where they realize their mistake and have to ask to make it up. You may or may not do this if you are at a competitive event, but it’s if you are playing a more casual or narrative game it’s a nice thing to do. I never want to win a casual game because my opponent forgot to do something during the game.
Make sure you don’t do this very often and you limit it to situations where you know they forgot something, or it could get really annoying for your opponent to be constantly reminded!
Don’t give your opponent tactical advice
No one wants to be told what they should do, what they should have done, or have their moves questioned after they do it. Let you opponent play their game and if they make a tactical error they will find out soon enough. Even if your advice is sound and you are trying to help, let them play their game. New players may ask you for help, but you need to tread carefully. You never want to take responsibility for someones game. It’s will be a rough situation if your opponent took your advice and then failed miserably due to dice rolls or just plain bad advice.
Side note: one of the most annoying things during a game is an observer offering advice or questioning rules or player decisions. If you are watching a game, zip it unless you are being asked a direct question, and even then you should limit what you say.
Don’t get overly excited for dice rolls in your favor
It’s frustrating when the dice turn against you. A bucket of dice may not yield a single wound, a perils of the warp may wipe out half a squad, or you may fail so many saving throws that a tough unit you counted on is improbably wiped off the board. Now imagine how your opponent feels. If you opponents dice go south, don’t celebrate it! You can’t control dice, so it’s not like you had anything to do with it. Be sympathetic and let them know you feel the pain of when the dice hate you. Similarly, if you start rolling hot, don’t rub that in your opponents face. Again, its not like you had anything to do with it, and if you start talking smack and getting cocky, the dice gods may decide to punish you later in the game.
Don’t get too upset during or after the game
There are hundreds of decisions in a game of 40k, and you will make poor ones from time to time. There are also hundreds of dice rolls in a game of 40k, and that is a whole lot of random tossed into the mix. Sometimes a game will go south on you for many reasons and its natural to get frustrated or angry. We have all been there! If you feel yourself start to get upset during a game, always realize that it’s just a game and remember that there is another player across from the table. There are few things more awkward and uncomfortable then playing against someone who is moaning and complaining during the game.
If you follow these dos and donts, you will be the kind of player that others like to play against. This is kind of a big deal in a social game like 40k! Every 40k community is a local one, and players quickly get a reputation for how they act during a game. If people think of you as an immature jerk or a whiner, it’s very hard to change these perceptions once it’s out there. But even if you are a good natured and fun player, you will encounter difficult players across the table. In our next article, we will talk about the best ways of approaching difficult players and situations that can occur during a 40k game.