Episode 86: Tau Part 1
In this episode, we talk Tau in 8th edition 40K. Like all of our army reviews, this is a big topic, so we have broken this into two parts. In part one, we talk about the story and background of Tau, each of the Tau Septs, and our favorite units in the codex.
A brief history of Tau
Discovered 6000 years ago by an Imperium vessel having only just mastered fire and scheduled for routine cleansing, a warp storm cut off contact and they were never purged. 6000 years later, they are one of the most advanced armies in the 40K universe.
Why are opinions divided on Tau in the 40K community?
Overview of Tau
Tau specialize in shooting, shooting, and more shooting; overwatch is their assault phase.
To play Tau requires good target priority.
No psychic powers or relics, they use technology in support systems and signature systems.
Ballistic skill of 4+ generally, 2+ for commanders and characters.
Markerlights are their primary source of boosting their shooting.
Drones: Gun, shield, marker drones and specialist drones, all have Savior Protocols; if wounded on a 2+ a friendly Sept unit takes a mortal wound.
Tau maximize volume of firepower. They have ways to improve the ballistic skill and to increase the wound rolls, but generally they overwhelm with lots of shots.
Tau can be a really tough “castle” to crack and can be very durable. Most of their heavy hitters need LOS, so they need Prepared Positions and lots of Drones to protect them so they can keep firing.
Our Favorite Units
Rather than go through each unit in the codex, we thought it would be better to go through each Force Organization slot and talk about the most powerful units.
- Coldstar Commander
- Cadre Fireblade
- Fire Warrior Strike Team
- Stealth suits
- Crisis Suits
- Hazzard Support Team
- Firesight Marksman
- Tactical Drones
- Sniper Drones
- Advanced Targeting systems
- Velocity Tracker
- Drone Controller (gun drones, marker drones)
- Early Warning Override
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