Episode 72: Tyranids Part 1
In this episode, we are going to do our first podcast on Warhammer 40K’s galactic super-predator: the Tyranids! This is another two-part army episode. In part 1, we talk about the history of Tyranids and we go over each of the Hive fleets, including the rules, relics, traits, and stratagems. We will also talk about some of the top units from the HQ and Troop slots.
Introduction
A Brief History of Tyranids…
Description of the Hive Fleets
Taking multiple Hive Fleets in an army.
Painting a generic color/Hive Fleet.
Behemoth
- Rule: Hyper Aggression: re-roll charges
- Stratagems, relics, traits, and preferred units
Kraken
- Rule: Questing Tendrils: roll 3 dice pick one for advance, fall back and charge
- Stratagems, relics, traits and preferred units
Leviathan
- Rule: Synaptic Imperative: 6 ignores wound within synapse
- Stratagems, relics, traits, and preferred units
Gorgon
- Rule: re-roll wound rolls of 1 in Fight phase
- Stratagems, relics, traits, and preferred units
Jormungandr
- Rule: Benefit of cover if not advancing or charging
- Stratagems, relics, and preferred units
Hydra
- Rule: Re-roll to hit if outnumber enemy
- Stratagems, relics, and preferred units
Kronos
- Rule: add 1 to hit in shooting phase
- Stratagems, relics, and preferred units
Favorite units
Rather than go through each unit in the codex, we thought it would be better to go through each Force Organization slot and talk about the most powerful units and some of the underrated or potential units that you may have overlooked.
Credits
Patreon Page: The Battlehosts
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