Episode 122: New 40K: Terrain
In this episode, we talk about the new rules for terrain in Warhammer 40K. Where many of the updates in this edition are minor changes or additions, these are by far the most extensive set of new rules, which is fitting as they were mostly non-existent in the last edition.
The terrain rules are a set of rules you can apply to any terrain feature you own, which is a welcome change from when they would simply add rules to the terrain kits they sold.
There are two ways you classify terrain; Terrain Categories and Terrain Traits.
Terrain Categories: you first have to define what category your terrain belongs to.
- Hills: are part of the battlefield, you use for movement and visibility purposes.
- Obstacles: acts as movement restrictions in that if over 1”, you have to walk up and over them. Infantry, beasts, and swarms receive cover within 3”
- Area Terrain: has a footprint defined ahead of time, infantry, beasts and swarms get cover when in it.
- Buildings: are units that are part of a players army, like fortifications. Officially classified as buildings.
Terrain Traits: Most are for obstacles and area terrain.
- Defensible: bonus to Infantry being charged, in area terrain or within 3” of an obstacle where the charging unit has to pass over an obstacle, can hold steady (Overwatch on 5) or set to defend (+1 to hit rolls in fight phase).
- Most ruins, barricades, pipes, small walls, woods, and industrial structures have this rule.
- Defense line: a bit unique, if you make a charge and touch the terrain, you can fight if the enemy is within 2” of it on the other side.
- The only example are those small ruined walls.
- Breachable: Infantry, beasts, and swarms can move through walls, chains and foliage.
- Example: ruins, woods, Industrial structures, Ruined walls
- Difficult ground: -2” when making a move, advance, fall back unless you have fly.
- Craters and woods
- Dense cover: usually for area terrain, has to be at least 3” in height, -1 to hit if you are in area terrain or within 3” of an obstacle. Otherwise, if you can’t draw a straight line, 1 mm in thickness, to every part of a models base or hull to a target model from an attacking model without passing over or through the terrain, then you also are -1 to hit. Aircraft and models with 18 wounds or more don’t get this. Does not apply to models in this terrain feature.
- Note that you get dense cover regardless of the unit type, so vehicles, monsters, etc. get it as long as they have less than 18 wounds and are not an aircraft.
- Also note, that you get dense cover even if you are not ON dense cover, you just need to be on the other side of it.
- Examples: woods, industrial structures, and small walls.
- Unstable Position; models cannot be set up or end a move on top
- Example: Fuel pipes, statues,
- Exposed position: no cover if on top of this
- Example: containers, battlefield debris
- Obscuring: at least 5” in height, models cannot see through or over this feature. A model is not visible if you cannot draw a 1mm line between models without passing over the feature. But, if you are on or within, you can be targeted normally. Exception; aircraft and models with 18 or more wounds.
- Example: ruins
- Usually its either dense cover, or obscuring.
- Light cover: on area terrain or within 3” of an obstacle, you get +1 save against ranged weapons.
- Example: ruins, armored containers, craters, woods, Imperial statues,
- Heavy cover: area terrain or 3” of an obstacle, get +1 save against melee unless model made a charge move this turn.
- Example: Barricades and fuel pipes.
- Scalable: Infantry, beasts, swarms, and models with fly can be set up or move through the floors of this area terrain feature. This excludes the ground floor, and remember that engagement range is 5” vertical, so the first floor for many terrain features is not off limits from a melee attack.
- Example: Ruins, Armored containers, Industrial structures
- Inspiring: +1 ld if within 6”, can set for different armies.
That’s a LOT of rules, what does this mean for common terrain features?
- Enclosed building (not in book), same as ruin, but with closed walls, pretty much the same as now.
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