Episode 120: New 40K: Psychic & Shooting
In this episode, we talk about the psychic and shooting phases of the new edition of Warhammer 40K. These phases operate almost the same as before, with a few very important updates.
Introduction
Psychic Phase
Mechanics are basically the same, but… You have to pick a single Psyker, cast ALL their powers, then move on to the next one. No more picking and choosing to cast single powers across multiple psykers.
Same restrictions on casting a power only once and smite still costs +1 for each additional psyker.
Shooting
Same mechanics; roll to hit, wound, save, etc. Mathhammer is unchanged for this new edition.
Still have to select targets for all weapons when a unit is selected to fire and resolve them. Locked in combat is the same; can’t fire into units that are in engagement range (1” horizontal, 5” vertical) of your units and you cannot shoot if in engagement range, unless it’s a pistol.
So, if you are one floor below a unit in most ruins, you are in engagement range.
A 6 always hits, and your hit and wound rolls can never be modified more than -1/+1 (this includes melee.)
Heavy weapons have changed; ONLY infantry suffer the -1 to hit if they move.
Big Guns never tire: Monsters and vehicles can shoot while in engagement range, but, if there is an enemy unit in engagement range, you can’t shoot other units except those in engagement range.
Heavy weapons are -1 and you can’t shoot blast weapons in engagement range.
So, you can select targets, but if you fail to kill the unit within engagement range, your shooting sequence ends.
Look out sir: Cannot shoot characters with 9 or less while its within 3” of a friendly unit (monster, vehicle, or unit with 3 or more models) unless its the closest target.
No more parking characters in “no mans land” they have to be close by at least one friendly unit within 3”.
Can take a non vehicle or monster unit down to 1 or 2 models and can then start targeting the characters.
Blast weapons: unit with 6-10 models, minimum of 3. Unit of 11 or more, take maximum amount of attacks.
Ignoring wounds can only use ONE rule to ignore a wound, can’t take multiple rolls.
Are vehicles and monsters better with these changes?
Will blast weapons be that much of an impact on horde armies?
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