Episode 119: New 40K: Move & Reinforcements
In this episode, we talk about changes to the movement phase. We also talk about the new rules for Strategic reserves. Coming in from reserves was probably the most FAQed thing that happened throughout 8th edition.
Introduction
2 phases: Move Units and Reinforcements, so they have a dedicated reinforcement step rather than “at the end of the movement phase”.
Movement is the same as before; move, advance (cannot advance and charge), cannot move within Engagement range, which is defined now as 1” horizontal, 5” vertical) rather than just 1” within models.
Can Remain Stationary, basically don’t move, but it’s for other effects.
Fall Back: Move up to M value, cannot charge, cannot shoot UNLESS Titanic. No longer used for FLY units.
Over terrain; if less than 1” in height, can move over, or have to climb and down.
Fly can move over other units and ignore vertical distances, so FLY is really for movement.
You can’t embark when a transport is in engagement range.
Aircraft: can still move across their bases/models, can move within engagement range, but cannot end a move within its engagement range. You can actually move away from an aircraft if you are in engagement range (for some reason) without penalty.
Aircraft can move out of engagement without penalty.
Heroic intervention, pile-in or consolidate can be done to the closest enemy model unless it is an aircraft, unless it has fly. So no charging an aircraft to get extra movement.
Strategic Reserves
All units can now be put into strategic reserves!
Before battle, you spend CP based on the combined Power Level of units being placed into reserves, INCLUDING units in transports.
Arrive in a specific step in the movement phase, the reinforcement step, and cannot arrive the first battle round.
Round 2: Wholly within 6” of any battlefield edge except in your enemy’s deployment zone. What happens if it can’t fit? Has to touch the edge.
Rounds 3+: Within 6” battlefield edge not including enemies battlefield edge.
Matched Play Mission Rule: have to arrive by turn 3 or destroyed.
Not within 9” of the enemy model, EXCEPT if it is within 1” of your own battlefield edge; you can even go into engagement range as if you made a charge with no overwatch attacks possible.
Cannot move, advance, fall back, remain stationary, but can otherwise act normally, UNLESS the unit cannot be wholly within 6”, in which case it can’t cast powers or shoot or charge either.
Aircraft can be placed anywhere on the battlefield outside of 9”, can move off the table and put back into strategic reserves and does not cost CP if it flies off.
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