Episode 65: Target Priority in 40K
In this episode, we talk about target priority in 40K. Knowing what to engage and when is a huge part of being successful at the game. We start before the game begins when you look over your opponents list to identify the key threats to your army. We then talk about prioritizing these threats during the game and how best to engage them.
Your list: what do you want your list to do? What is your “win” condition?
How should it work, how will it do damage, and how will it complete missions?
To win a game, what needs to happen with your list? What are YOUR key units and what do they need to do?
You should know roughly the damage output of your units
What are the first, second and third targets your units can engage?
Before the Game
Identify the threats, match up yours with his/hers.
What is the biggest threat?
- What will do a lot of damage to me?
- Will do damage to my key models?
- Prevent me from doing what I need to do?
What will these units look like the next turn?
What is the threat range of each of these units?
What do you need to deal with Turn 1, what can you ignore until later turns?
Watch for placement, can you easily get to them?
What is the cost of engaging an exposed unit?
Distraction versus real threat
Attacking a Target
Shoot what you can efficiently kill
Destroy a unit or incapacitate it, don’t spread your firepower to chip at multiple units. Split fire makes this tricky, sometimes it’s best to overkill.
Units with a single model can still be a threat; occupy space, claim objectives, can’t use for kill points.
Don’t overextend yourself engaging units, don’t fall for bait units.
Other Ways to address threats
Screening units for deep strikers or melee (non flying).
Lock down in melee
By playing a wide variety of armies, you will learn quick what are the key threats and what each unit and combination can do.
Music by www.bensounds.com