Episode 49: Playing to the Mission
In this episode, we talk about what it means to play to the mission in Warhammer 40K. Tabling an opponent should never be your primary method to winning the game. We discuss the Eternal War and Maelstrom missions in the book as well as the ITC Combined Arms and Nova missions.
Introduction
Killing units is not normally enough to win a game of 40K. The different kinds of scoring in 40k missions include capturing objectives, placement of units, and kill points.
Mission Scoring
Many missions will have multiple ways of scoring:
- Capturing Objectives
- Kill Points
- Board control
- Bonus objectives
Progressive Scoring
Scoring every turn: either at the beginning of your turn, or at the end of your turn.
You have to keep up with your opponent; have to know what their objectives are each turn as well as your own.
You often have to attack inefficiently or move a unit out of position or even advance rather than shoot to score for progressive scoring.
End of Game Scoring
End of game scoring is much easier to keep track of, but you should play for turn 5, but be prepared for turn 6 or 7.
Objectives
Being within 3” of an objective: specify middle or edge of objective, be consistent in size.
Points associated with each one, scouring missions are worth different points.
Objective secured: how important is it?
Kill Points
Different ways of doing kill points: by unit or by power level.
The Relic
Rules for relic.
Strategies for the Relic.
Secondary Mission Scoring
- First Blood
- Slay the Warlord
- Linebreaker
- First Strike
- Big Game Hunter
- Table Quarters
- King of the Hill
Missions in 40K
Eternal War missions
Maelstrom missions
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