Eldar vs. Eldar 1850 Battle Report
An 1850 battle between two different Eldar Seer Council armies, one on Jetbikes, the other on foot, but both have a ton of psychic dice!
Eldar vs. Eldar 1850 Battle Report
Hi everyone, Jjay here to bring you another thrilling battle report between two Eldar armies. I played John, one of the top local players in our area. We are both running Eldar armies with Seer Councils and a lot of psychics, but as you can see that is where the similarities end.
My Eldar List
Combined Arms Detachment
- Baharroth
- 2 x 5 Windriders with Scatter Lasers
- Wraithknight with Ghostglaive, Scattershield, and 2 Star Cannons
Seer Council Formation
- 5 x Warlocks on Skyrunners
- 2 x Farseers on Skyrunners, one with the spirit stone of Anath’lan
Aspect Host +1 BS
- 4 x Dark Reapers, Exarch with Elder Missile Launcher
- 4 x Fire dragons, Exarch, in a Wave Serpent
- 5 x Swooping Hawks, Exarch
John’s Eldar List
Guardian Storm Host
- 1 x Farseer
- 3 x 8 Storm Guardians, 2 with Power Sword, 2 with Fusion Gun
- Vauls Wrath Support Battery x2 D-cannons
- Vyper with 2 Shuriken Cannons
- War walker with 2 Scatter Lasers
Wraith Host
- Wraithknight with Ghostglaive, Scattershield, and 2 Scatter Lasers
Living Legend
- Avatar of Khaine
Seer Council
- Eldrad Ulthran
- 7x Warlocks
- 1 x Farseer
Combined Arms Detachment
- 2x Spiritseers
- 3 Windriders
- 3 Windriders, 1 with Scatter Laser
So going into this I knew I would need to bring my A game and it wasn’t going to be easy. John’s list has 21 warp charges, all inside a Seer Council formation!
Mission & Deployment
The mission we used was Mission Four from the Forge the Narrative Mission pack. We have found the Forge the Narrative missions to be a lot of fun, and this one is no exception. It contains two Emperors Will objectives for the primary and 6 objectives placed evenly on the table for the secondary. The deployment is Vanguard Strike.
We each rolled up a good batch of powers, including the all important invisibility. John won the roll to pick sides of the board and I won the roll to go first.
Turn 1
First turn after deployment looked roughly like this. John was able to hide his Seer Council completely out of sight of my shooting. His Storm Guardians, Wraithknight and Vaul’s weapon batteries were in ruins with a 4+ cover save. He did not seize so I took first turn.
I could not have asked for a better first turn as I dedicated almost all of my shooting at the D blast batteries and was able to kill all of them except the Spiritseer, getting me first blood.
Johns first turn he got his powers off moved things around getting closer to my bikes and moved the avatar and council up staying within the fearless bubble and was able to put a hull point onto the wave serpent.
Turn 2
Turn 2 was not as big as the first for me. I was able to get the Wraithknight into close combat with the warlock from the D batteries who joined the squad of guardians. My Fire Dragons disembarked and shot at John’s Wraithknight putting a few wounds on it. My Seer Council moved up and the Windriders move around. The Swooping Hawks jump in dealing a wound to a warlock and then almost wiping out a squad of Storm Guardians in their shooting. My Wraithknight kills the squad he is in combat with and allows me to jump ahead on the secondary mission.
His turn 2 he was able to put some wounds on my Windrider squad, thinning one of them down to two. He then moved the Avatar in the open to go kill the fire dragons and positioned his Windriders to stop me from grabbing an objective. He moved his Seer Council up to be in range to debuff my Wraithknight to go in for the kill. He was able to kill my Wraithknight, Fire Dragons, and a squad of Windriders as well as Swooping Hawk with shooting and psychic help.
Turn 3
So turn 3 I knew I had to take down his Wraithknight and hopefully the Avatar that was now away from all the psychic heavy bubble we both use. I was able to kill both of them as well as the Vyper and some Guardians. His turn 3 he was able to clean up some of my Windriders and kill off most of the Swooping Hawks leaving only 2 left with the Exarch. Heavy causalities on both sides of the table! Oh, and he also killed my Wraithknight. John has some bikes left as do I. Both Seer Councils are both up and my Dark Reapers are still doing work.
Turn 4
I was able to get lucky with the Swooping Hawks that were left and kill some of his Windriders. I assaulted what was left and they were destroyed. I moved the Dark reapers back and moved the Seer Council closer to the other to try and stop him form grabbing the Primay. By this point, I have the secondary and John will not be able to grab it from me. He used the other bike squad that is not falling back to shoot the my council and did some wounds.
Turn 5
I shot my Dark Reapers at his Seer Council, which was a big mistake! I needed to not shoot the dark reapers and get them on my primary objective to capture it. I then assaulted John’s Seer Council unit with mine. the assaults ended with me only having Baharroth left and he only losing a few Warlocks. I used hit and run with what was left in a last ditch attempt to deny him the primary objective but I did not jump far enough.
End of Game
In the end, I had the secondary objective worth 8 points, Line Breaker and First Blood, giving me 10 points. John had the primary objective, which was worth 9. So I won a very close victory! It was easily the best game of 40k I have played in a long time. John is an excellent player and it was very close and came down to the very end. A great game of 40k.